I started designing computer games in 2013. I started with Multimedia Fusion 2 to design some games to use in my classrooms. In 2015 I started using Unity (C#) to make games. I published my first game in 2016 in the GooglePlay store. I'm working on building more games for my students in 2017 with Phaser (JavaScript). The game found in the header of the page is an example of what I'm aiming to do.
Ballooble is a word puzzle game that I published last year. I used Unity and C# to create it. It was my first experience coding. It was a great way to learn!
It's a mobile game that was available through GooglePlay. I have since retired it.
This is a simple platformer with 5 levels. It's intended to be introduced in a classroom and setup by a teacher. The teacher needs to input some vocabulary words before the students play. The vocabulary words get scrambled and then must be unscrambled to unlock different levels.
This is a boardgame where students play different kinds of fantasy characters. The characters will venture around the board fighting monsters and finding treasure while answering review questions.
This is a project I worked on to organize a concept I had for a game. This is a "napkin sketch" of what I'm hoping to build in the future. The concept is that you are an adventurer who has been struck with curse that both hinders and provides some advantages. The curse has a will of its own and will grow in strength as the game progresses. As the curses grows stronger so do you. However, if the curse becomes too strong then your body will be taken over completely and you will lose the game.
Here are the resources that I've used in developing my games and for creating this site.
For managing my projects and hosting this site.
For creating vector artwork.
Really powerful program for making 2D & 3D games.
Text editor to write this site.
Simple and powerful tool to build browser games.
Image editor.